Thursday, 12 January 2012

Music Industry terminology.

 Convergence of technology- is the tendancy for different technological systems to evolve towards performing similar tasks.

Convergence of Industrial Activity-

Synergy- Interconnected marketing and distribution of media products across a range of platforms and sectors.

Conglomerate- an international company with a wide and varied range of commercial interests.

Globalisation- The growing tendency of industrial and commercial companies to merge and operate on an international rather then a national or regional basis.

Analogue Music- In media technology, a method of recording visual and sound images. Analogue technology represents the shape or appearance of an object in an unbroken form.

Digitalisation- is technology been transferred by binary code.

Vertical intergration- the merge or takeover of companies operating at different stages of the production/ distribution process.

Horozontial intergration- the merge of competing companies from the same line of business and involved at the same level of activity.

Major record label- A record label which owns a high percentage of the sale costs within the music industry.

Subsidiary label- A label big label who have sublabels which are smaller, I.E. Sony and Syco

Niche Audience- A small but specific audience, who have an interest in one perticular genre etc.

Independant label- An independent record label (or indie record label) is a record label operating without the funding of or outside the organizations of the major record labels.

Mainstream audience- A large audience of people aged 15-24

Fans-A person who has a strong interest in or admiration for a particular sport, art form, or famous person.

Active Audience- Adience members who already are interested in an organization, issue, or cause.

Audiophiles-A person with an interest in high fidelity sound reproduction and its associated technology.

Early Adapters-A person who starts using a product or technology as soon as it becomes available.

Consumption- Consumption is an activity in which institutional units use up goods or services; consumption can be either intermediate or final.

Web 2.0- The second phase of the internet, where the focus shifts from people receiving information and services to people creating and sharing material.

Meta tags/ personalisation- (Meta Tag) Text inserted into the source code of a web page that includes keywords in order to provide information to a search engine about the contents of the page for search engine optimization.

Download- transfer a file or program from a central computer to a smaller computer or to a computer at a remote location.

Streaming- A method of relaying data (esp. video and audio material) over a computer network as a steady continuous stream, allowing playback to proceed while subsequent data is being received.

Peer to Peer- Decentralized file sharing, computation, communication, and more.

Piracy-The unauthorized use or reproduction of another's work.

Portability/ miniaturisation-the quality of being light enough to be carried.

Multitask-The ability to run more than one program at a time on a computer.

Sampling-The technique of digitally encoding music or sound and reusing it as part of a composition or recording.

Digital Audio Workstation (DAW)- the term digital audio workstation (DAW) originally referred to a tape-less, computer-based system.

Artist and repertoire- Artists and repertoire (A&R) is the division of a record label that is responsible for talent scouting and overseeing the artistic development of recording artists.

Record deal- a legal agreement between a record label and a recording artist (or group).

Distribution-The action or process of supplying goods to stores and other businesses that sell to consumers.

Plugging/ marketing-The action or business of promoting and selling products or services, including market research and advertising.

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